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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer script.Parent = InternalData.RealOwner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event local function createObject (connections, index) local proxy = newproxy (true);local meta = getmetatable (proxy); local runbind = function (self, i, ...) connections[i]:Fire (...); end; while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; meta.__index = function (self, i) if (i == 'TriggerEvent') then return runbind end; return connections[i] and connections[i].Event or index[i]; end; meta.__newindex = index;meta.__metatable = false;return proxy end; local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) local UserInputService = createObject({"InputBegan","InputEnded"},{}) local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy ~= InternalData.RealOwner then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit elseif Input.Sound then if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner; local Sounds = {}; local Event = script:WaitForChild("UserInput"); local UserInputService = game:GetService("UserInputService"); local Mouse = Player:GetMouse(); local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end Event.OnClientEvent:connect(function(Args) if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end end) UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end end if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit = Mouse.Hit;Target = Mouse.Target; Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],InternalData.RealOwner.Character) end InternalData.NewOwner = setmetatable({},{ __index = function (self,Index) local Type = type(InternalData.RealOwner[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end elseif Index == "FakePlayer" then return true end return InternalData.RealOwner[Index] end; __tostring = function(self) return tostring(InternalData.RealOwner) end }) --LoadLibrary("RbxUtility").Create InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) if Library == "RbxUtility" then return setmetatable({},{ __tostring = function() return "RbxUtility" end; __index = function(self, Index) if Index:lower() == "create" then return function(Type) return function(Data) Data = Data or {} local Inst = Instance.new(Type) for x,y in pairs(Data) do if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end if y == owner then y = InternalData.RealOwner end Inst[x] = y end return Inst end end end return InternalData.LoadLibrary(Library)[Index] end }) end return InternalData.LoadLibrary(Library) end InternalData.RealInstance = Instance;Instance = setmetatable({},{ __index = function (self,Index) if Index:lower() == 'new' then return function (Type, Parent) if Parent == owner then Parent = InternalData.RealOwner end if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end local Real = InternalData.RealInstance.new(Type,Parent) if not Type then return end if Type == "BillboardGui" then local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; elseif Type:lower() == "sound" then Real.Parent = owner.Character; local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if Index:lower() == "playbackloudness" then return InternalData.SoundLoudness[Real] or 0 elseif type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; else local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end end return InternalData.RealInstance[Index] end; __tostring = function(self) return tostring(InternalData.RealInstance) end; }); InternalData.RealGame = game;game = setmetatable({},{ __index = function (self,Index) if InternalData.RealGame[Index] then local Type = type(InternalData.RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return InternalData.NewOwner end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["debris"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then if Index2:lower() == "additem" then return function (self,Item,Time) if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end return RealService:AddItem(Item,Time) end end return function (self,...) return RealService[Index2](RealService,...) end end return RealService[Index2] end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end }) end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return InternalData.RealGame:GetService(Service) end end return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return InternalData.RealGame[Index] end end return nil end; __tostring = function(self) return tostring(InternalData.game) end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") --By Rufus14 mouse = game.Players.LocalPlayer:GetMouse() -- model = Instance.new("Model", workspace.CurrentCamera) model.Name = "FPSArms" local humanoidiiiiiilololololol = Instance.new("Humanoid", model) game.Players.LocalPlayer.Character.Archivable = true rhandclone = game.Players.LocalPlayer.Character["Right Arm"]:Clone() rhandclone:BreakJoints() local rhandcloneweld = Instance.new("Weld", rhandclone) rhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] rhandcloneweld.Part1 = rhandclone rhandcloneweld.C0 = CFrame.new(0,0,0.5) rhandclone.Parent = model rhandclone.Transparency = 1 -- lhandclone = game.Players.LocalPlayer.Character["Left Arm"]:Clone() lhandclone:BreakJoints() local lhandcloneweld = Instance.new("Weld", lhandclone) lhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Left Arm"] lhandcloneweld.Part1 = lhandclone lhandcloneweld.C0 = CFrame.new(0,0,0.5) lhandclone.Parent = model lhandclone.Transparency = 1 -- game.Players.LocalPlayer.Character.Torso.Neck.C1 = CFrame.new(0,-0.7,0) local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] rhandweld.C1 = CFrame.new(0,1,0) local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"]) lhandweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] lhandweld.C0 = CFrame.new(-1.12992668, -1.09744608, 0.0783367157, 0.693704247, -0.719959378, -0.0208011046, 0.719762683, 0.691863716, 0.0571505688, -0.0267545581, -0.0546174534, 0.998148739) canlo = true function canloo() canlo = false end game.Players.LocalPlayer.Character.Humanoid.Died:connect(canloo) function look() if mouse.Target then if mouse.Target.Parent ~= "FPSArms" and canlo then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) end else if canlo then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) end end end game:GetService("RunService").RenderStepped:connect(look) --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") Sound1 = Instance.new("Sound") SpecialMesh2 = Instance.new("SpecialMesh") Part0.Name = "Shotgun" Part0.Parent = mas Part0.BrickColor = BrickColor.new("Really black") Part0.Reflectance = 1 Part0.CanCollide = false Part0.FormFactor = Enum.FormFactor.Custom Part0.Size = Vector3.new(0.770000994, 0.930003285, 3.75999236) Part0.CFrame = CFrame.new(0.730844021, 5.84272289, -1.70900095, 0.999999881, 0, 0, 0, 0.999999881, 0, 0, 0, 0.99999994) Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part0.Position = Vector3.new(0.730844021, 5.84272289, -1.70900095) Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Sound1.Name = "Fire" Sound1.Parent = Part0 Sound1.SoundId = "rbxassetid://636316879" Sound1.Volume = 1 SpecialMesh2.Parent = Part0 SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391" SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) SpecialMesh2.TextureId = "rbxassetid://1153072548" SpecialMesh2.MeshType = Enum.MeshType.FileMesh SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end -- function die() script:Remove() end game.Players.LocalPlayer.Character.Humanoid.Died:connect(die) gunclone = Part0:Clone() gunclone:BreakJoints() gunclone.Transparency = 1 local guncloneweld = Instance.new("Weld", gunclone) guncloneweld.Part0 = Part0 guncloneweld.Part1 = gunclone guncloneweld.C0 = CFrame.new(0,-0.5,0) gunclone.Parent = model -- Weld0 = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"]) Weld0.C0 = CFrame.new(-0.168411255, -1.19799232, -0.142723083, 0.939692438, 1.49501709e-08, -0.342020094, 0.342020065, -4.10752605e-08, 0.939692557, 0, -0.999999821, -4.37113847e-08) Weld0.Part0 = game.Players.LocalPlayer.Character["Right Arm"] Weld0.Part1 = Part0 shooting = false local deflect = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) deflect.MaxDistance = 100 deflect.Volume = 10 deflect.SoundId = "rbxassetid://341519743" deflect.Looped = true local hitsound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) hitsound.Volume = 10 hitsound.SoundId = "rbxassetid://1489924400" local hedshot = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) hedshot.Volume = 10 hedshot.SoundId = "rbxassetid://147936251" local wubwub = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) wubwub.Volume = 5 wubwub.SoundId = "rbxassetid://425221796" wubbing = false function wubing(key) key = key:lower() if key == "q" then if not wubbing then wubbing = true wubwub:Play() else wubbing = false wubwub:Stop() end end end mouse.KeyDown:connect(wubing) function shootdemskids() if not shooting then shooting = true Sound1:Play() local light = Instance.new("PointLight", Part0) light.Brightness = 10 for i = 1,5 do local projectile = Instance.new("Part", workspace) local clonede = deflect:Clone() clonede.Parent = projectile clonede:Play() projectile.Size = Vector3.new(0.2,0.2,2.5) projectile.CanCollide = false projectile.CFrame = Part0.CFrame * CFrame.new(0,0,-4) projectile.Material = "Neon" projectile.Name = "Bullett" projectile.CFrame = CFrame.new(projectile.Position, mouse.Hit.p) local vel = Instance.new("BodyVelocity", projectile) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = mouse.Hit.lookVector * 1000 + Vector3.new(math.random(-50,50),math.random(-50,50),0) game.Debris:AddItem(projectile, 10) local function damag(part) if part.Parent:findFirstChild("ragged") then projectile:destroy() end if part.Name ~= "Shotgun" and part.Name ~= "Bullett" then if part.Parent.ClassName == "Accessory" or part.Parent.Parent.ClassName == "Accessory" or part.ClassName == "Accessory" then else projectile:destroy() end end local humanoid = part.Parent:findFirstChildOfClass("Humanoid") if humanoid then if humanoid.Parent:findFirstChild("ragged") then projectile:Remove() end end if humanoid and part.Name ~= "Shotgun" and part.Name ~= "Bullett" and humanoid.Parent:findFirstChild("ragged") == nil then local damage = math.random(20,40) if part.Name == "Head" then hedshot:Play() humanoid.Parent.Head.Transparency = 1 for i,v in pairs(humanoid.Parent:GetChildren()) do if v.ClassName == "Accessory" or v.ClassName == "Hat" then local handle = v:findFirstChild("Handle") if handle then handle.Transparency = 1 end end end for i,v in pairs(humanoid.Parent.Head:GetChildren()) do if v.ClassName == "Decal" then v:destroy() end end humanoid.Health = 0 end if humanoid.Health <= damage then local ragdolled = Instance.new("BoolValue", humanoid.Parent) ragdolled.Name = "ragged" local uppertorso = humanoid.Parent:findFirstChild("UpperTorso") if uppertorso then humanoid.Parent:BreakJoints() while humanoid.Health >= 0.000000000001 do game:GetService("RunService").RenderStepped:wait() end if humanoid.Parent:findFirstChild("HumanoidRootPart") then humanoid.Parent.HumanoidRootPart.CanCollide = false end local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.TwistLimitsEnabled = true constraint.TwistLowerAngle = lowang constraint.TwistUpperAngle = upperang constraint.UpperAngle = twist end local function makehingelimb(attachone, attachtwo, upperang, lowang) local constraint = Instance.new("HingeConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.LowerAngle = lowang constraint.UpperAngle = upperang end for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player if v.ClassName == "Accessory" then local findhandle = v:findFirstChild("Handle") --finding handle in accesorry if findhandle then local attach = findhandle:findFirstChildOfClass("Attachment") for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player if w.Name == "UpperTorso" or w.Name == "Head" then attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso end end if attach and attach1 then local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld constraint.Attachment0 = attach constraint.Attachment1 = attach1 constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then local attachment = Instance.new("Attachment", humanoid.Parent.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 40 ball.Restitution = 0.5 ball.TwistUpperAngle = 40 ball.TwistLowerAngle = -40 local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = humanoid.Parent["Head"] if humanoid.Parent.Head:findFirstChild("Neck") then humanoid.Parent.Head.Neck:destroy() end if humanoid.Parent.Head:findFirstChild("face") then humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" end end local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") -- local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") -- local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") -- local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") --Foot & Hands-- local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") local RightFoot = humanoid.Parent:findFirstChild("RightFoot") -- local LeftHand = humanoid.Parent:findFirstChild("LeftHand") local RightHand = humanoid.Parent:findFirstChild("RightHand") --END-- --TORSOS-- local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") --END-- local function search(datone) for i,v in pairs(datone:GetChildren()) do search(v) if v.ClassName == "Sound" then v.Volume = 0 end end end search(humanoid.Parent) local clonede = hitsound:Clone() clonede.Parent = part clonede:Play() if part.Name == "Head" then humanoid.Parent.Head.Transparency = 1 for i,v in pairs(humanoid.Parent:GetChildren()) do if v.ClassName == "Accessory" or v.ClassName == "Hat" then local handle = v:findFirstChild("Handle") if handle then handle.Transparency = 1 end end end for i,v in pairs(humanoid.Parent.Head:GetChildren()) do if v.ClassName == "Decal" then v:destroy() end end humanoid.Parent:BreakJoints() end if LowerTorso then if LeftUpperLeg then local function uncollidee() LeftUpperLeg.CanCollide = false end game:GetService("RunService").Stepped:connect(uncollidee) makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) end if RightUpperLeg then local function uncollidee() RightUpperLeg.CanCollide = false end game:GetService("RunService").Stepped:connect(uncollidee) makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) end if LeftLowerLeg then makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) end if RightLowerLeg then makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) end if LeftFoot then makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) end if RightFoot then makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) end if UpperTorso then makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) end end if UpperTorso then local vel = Instance.new("BodyVelocity", UpperTorso) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10 game.Debris:AddItem(vel, 0.1) local canhit = true local hitval = 15 local uptor = humanoid.Parent.UpperTorso if RightUpperArm then local function uncollidee() RightUpperArm.CanCollide = false end game:GetService("RunService").Stepped:connect(uncollidee) makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) end if RightLowerArm then makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) end if RightHand then makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) end if LeftUpperArm then local function uncollidee() LeftUpperArm.CanCollide = false end game:GetService("RunService").Stepped:connect(uncollidee) makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) end if LeftLowerArm then makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) end if LeftHand then makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) end end elseif humanoid.Parent:findFirstChild("Torso") then humanoid.Parent.Archivable = true humanoid.PlatformStand = true local function search(datone) for i,v in pairs(datone:GetChildren()) do search(v) if v.ClassName == "Sound" then v.Volume = 0 end end end search(humanoid.Parent) local clonede = hitsound:Clone() clonede.Parent = part clonede:Play() if part.Name == "Head" then humanoid.Parent.Head.Transparency = 1 for i,v in pairs(humanoid.Parent:GetChildren()) do if v.ClassName == "Accessory" or v.ClassName == "Hat" then local handle = v:findFirstChild("Handle") if handle then handle.Transparency = 1 end end end for i,v in pairs(humanoid.Parent.Head:GetChildren()) do if v.ClassName == "Decal" then v:destroy() end end humanoid.Parent:BreakJoints() end local clone = humanoid.Parent:Clone() clone.Parent = workspace game.Debris:AddItem(clone, 60) for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:Remove() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:Remove() end end end for i,t in pairs(humanoid.Parent:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:Remove() end end local vel = Instance.new("BodyVelocity", clone.Torso) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 15 game.Debris:AddItem(vel, 0.1) vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://260430060" hit.Volume = 0 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://138087186" hit1.Volume = 0 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://131237241" hit2.Volume = 0 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://278062209" hit3.Volume = 0 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://418892870" ded.Volume = 0 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") for i, g in pairs(humanoid.Parent:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(humanoid.Parent:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end for z,x in pairs(clone:GetChildren()) do if x.ClassName == "Accessory" then local handle = x:findFirstChild("Handle") if handle then local attachment = handle:findFirstChildOfClass("Attachment") if attachment then for q,w in pairs(clone:GetChildren()) do if w.Name == "Torso" or w.Name == "Head" then local anotherone = w:findFirstChild(attachment.Name) if attachment and anotherone then local constraint = Instance.new("HingeConstraint", clone) --making fake weld constraint.Attachment0 = attachment constraint.Attachment1 = anotherone constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end end end end if head and clone.Torso:findFirstChild("NeckAttachment") then local attachment = Instance.new("Attachment", clone.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false clone.Torso.NeckAttachment.Visible = false clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", clone) ball.Attachment0 = clone.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", clone.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = clone["Head"] end if leftleg ~= nil then leftleg:BreakJoints() local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then rightleg:BreakJoints() local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then rightrm:BreakJoints() rightrm.CFrame = clone.Torso.CFrame * CFrame.new(1.7,0,0) local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.5,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then leftarm.CFrame = clone.Torso.CFrame * CFrame.new(-1.7,0,0) leftarm:BreakJoints() local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end local mathname = math.random(1,10) if mathname == 1 then clone.Name = humanoid.Parent.Name.." (Shot to death by "..game.Players.LocalPlayer.Name..")" end if mathname == 2 then clone.Name = humanoid.Parent.Name.." (Killed by "..game.Players.LocalPlayer.Name..")" end if mathname == 3 then clone.Name = humanoid.Parent.Name.." (Shot by "..game.Players.LocalPlayer.Name..")" end if mathname == 4 then clone.Name = humanoid.Parent.Name.." (Rekted by "..game.Players.LocalPlayer.Name..")" end if mathname == 5 then clone.Name = humanoid.Parent.Name.." (rip by "..game.Players.LocalPlayer.Name..")" end if mathname == 6 then clone.Name = humanoid.Parent.Name.." (rest in piss "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" end if mathname == 7 then clone.Name = humanoid.Parent.Name.." (rip in pepperoni "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" end if mathname == 8 then clone.Name = humanoid.Parent.Name.." (uuhhh.wav'd by "..game.Players.LocalPlayer.Name..")" end if mathname == 9 then clone.Name = humanoid.Parent.Name.." (oof'd by "..game.Players.LocalPlayer.Name..")" end if mathname == 10 then clone.Name = humanoid.Parent.Name.." (insert child hurt sound by "..game.Players.LocalPlayer.Name..")" end ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) while true do if clone:findFirstChild("Head") then clone.Head.CanCollide = false end game:GetService("RunService").Stepped:wait() end end else local clonede = hitsound:Clone() clonede.Parent = part clonede:Play() humanoid.Health = humanoid.Health - damage end end end projectile.Touched:connect(damag) end for i = 1,5 do rhandweld.C1 = rhandweld.C1 * CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(-0.04,0,0) game:GetService("RunService").RenderStepped:wait() end light:destroy() for i = 1,10 do rhandweld.C1 = rhandweld.C1 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.02,0,0) game:GetService("RunService").RenderStepped:wait() end rhandweld.C1 = CFrame.new(0,1,0) shooting = false end end mouse.Button1Down:connect(shootdemskids) while true do if (workspace.CurrentCamera.CFrame.p - game.Players.LocalPlayer.Character.Head.Position).magnitude < 2 then gunclone.Transparency = 0 rhandclone.Transparency = 0 lhandclone.Transparency = 0 else gunclone.Transparency = 1 rhandclone.Transparency = 1 lhandclone.Transparency = 1 end if Sound1.Parent == nil then Sound1.Parent = Part0 end if deflect.Parent == nil then deflect.Parent = Part0 end if hitsound.Parent == nil then hitsound.Parent = Part0 end if hedshot.Parent == nil then hedshot.Parent = Part0 end if wubwub.Parent == nil then wubwub.Parent = Part0 end game:GetService("RunService").RenderStepped:wait() end
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