example blueprint native compile
Never
#include "NativizedAssets.h" #include "Example__pf389835624.h" #include "GeneratedCodeHelpers.h" #include "Example__pf389835624.h" #include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h" #include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h" #include "Runtime/Engine/Classes/Engine/EngineTypes.h" #include "Runtime/Engine/Classes/GameFramework/Actor.h" #include "Runtime/Engine/Classes/Components/SceneComponent.h" #include "Runtime/Engine/Classes/Components/ActorComponent.h" #include "Runtime/Engine/Classes/Engine/EngineBaseTypes.h" #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" #include "Runtime/Engine/Classes/Engine/AssetUserData.h" #include "Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h" #include "Runtime/Engine/Classes/GameFramework/PhysicsVolume.h" #include "Runtime/Engine/Classes/GameFramework/Volume.h" #include "Runtime/Engine/Classes/Engine/Brush.h" #include "Runtime/Engine/Classes/Components/BrushComponent.h" #include "Runtime/Engine/Classes/Components/PrimitiveComponent.h" #include "Runtime/Engine/Classes/GameFramework/Pawn.h" #include "Runtime/Engine/Classes/GameFramework/Controller.h" #include "Runtime/Engine/Classes/GameFramework/PlayerController.h" #include "Runtime/Engine/Classes/GameFramework/TouchInterface.h" #include "Runtime/InputCore/Classes/InputCoreTypes.h" #include "Runtime/Engine/Classes/Engine/Texture2D.h" #include "Runtime/Engine/Classes/Engine/Texture.h" #include "Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h" #include "Runtime/CoreUObject/Public/UObject/CoreOnline.h" #include "Runtime/Engine/Classes/Camera/CameraTypes.h" #include "Runtime/Engine/Classes/Camera/CameraAnim.h" #include "Runtime/Engine/Classes/Matinee/InterpGroup.h" #include "Runtime/Engine/Classes/Matinee/InterpTrack.h" #include "Runtime/Engine/Classes/Matinee/InterpTrackInst.h" #include "Runtime/Engine/Classes/Camera/CameraShake.h" #include "Runtime/Engine/Classes/Engine/Scene.h" #include "Runtime/Engine/Classes/Engine/TextureCube.h" #include "Runtime/Engine/Classes/Camera/CameraAnimInst.h" #include "Runtime/Engine/Classes/Matinee/InterpTrackInstMove.h" #include "Runtime/Engine/Classes/Matinee/InterpTrackMove.h" #include "Runtime/Engine/Classes/Matinee/InterpGroupInst.h" #include "Runtime/Engine/Classes/Camera/PlayerCameraManager.h" #include "Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h" #include "Runtime/Engine/Classes/Particles/Emitter.h" #include "Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterial.h" #include "Runtime/Engine/Classes/Vehicles/TireType.h" #include "Runtime/Engine/Classes/Engine/DataAsset.h" #include "Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialPropertyBase.h" #include "Runtime/Engine/Classes/PhysicsEngine/PhysicsSettingsEnums.h" #include "Runtime/Engine/Classes/Particles/ParticleSystemComponent.h" #include "Runtime/Engine/Classes/Materials/MaterialInterface.h" #include "Runtime/Engine/Classes/Engine/SubsurfaceProfile.h" #include "Runtime/Engine/Classes/Materials/Material.h" #include "Runtime/Engine/Classes/Materials/MaterialExpression.h" #include "Runtime/Engine/Public/MaterialShared.h" #include "Runtime/Engine/Classes/Engine/BlendableInterface.h" #include "Runtime/Engine/Public/ParticleHelper.h" #include "Runtime/Engine/Classes/Components/SkeletalMeshComponent.h" #include "Runtime/Engine/Classes/Components/SkinnedMeshComponent.h" #include "Runtime/Engine/Classes/Components/MeshComponent.h" #include "Runtime/Engine/Classes/Engine/SkeletalMesh.h" #include "Runtime/Engine/Public/Animation/NodeMappingContainer.h" #include "Runtime/Engine/Classes/Engine/Blueprint.h" #include "Runtime/Engine/Classes/Engine/BlueprintCore.h" #include "Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h" #include "Runtime/Engine/Classes/PhysicsEngine/BodySetup.h" #include "Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h" #include "Runtime/Engine/Classes/PhysicsEngine/BodySetupEnums.h" #include "Runtime/Engine/Classes/PhysicsEngine/AggregateGeom.h" #include "Runtime/Engine/Classes/PhysicsEngine/ConvexElem.h" #include "Runtime/Engine/Classes/PhysicsEngine/ShapeElem.h" #include "Runtime/Engine/Classes/PhysicsEngine/SphylElem.h" #include "Runtime/Engine/Classes/PhysicsEngine/BoxElem.h" #include "Runtime/Engine/Classes/PhysicsEngine/SphereElem.h" #include "Runtime/Engine/Classes/Animation/AnimSequence.h" #include "Runtime/Engine/Classes/Animation/AnimSequenceBase.h" #include "Runtime/Engine/Classes/Animation/AnimationAsset.h" #include "Runtime/Engine/Classes/Animation/AnimMetaData.h" #include "Runtime/Engine/Classes/Animation/Skeleton.h" #include "Runtime/Engine/Classes/Animation/BlendProfile.h" #include "Runtime/Engine/Public/BoneContainer.h" #include "Runtime/Engine/Classes/Animation/SmartName.h" #include "Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h" #include "Runtime/Engine/Public/Animation/AnimCurveTypes.h" #include "Runtime/Engine/Classes/Curves/RichCurve.h" #include "Runtime/Engine/Classes/Curves/IndexedCurve.h" #include "Runtime/Engine/Classes/Curves/KeyHandle.h" #include "Runtime/Engine/Public/Animation/AnimTypes.h" #include "Runtime/Engine/Classes/Animation/AnimLinkableElement.h" #include "Runtime/Engine/Classes/Animation/AnimMontage.h" #include "Runtime/Engine/Classes/Animation/AnimCompositeBase.h" #include "Runtime/Engine/Classes/Animation/AnimEnums.h" #include "Runtime/Engine/Public/AlphaBlend.h" #include "Runtime/Engine/Classes/Curves/CurveFloat.h" #include "Runtime/Engine/Classes/Curves/CurveBase.h" #include "Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h" #include "Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h" #include "Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h" #include "Runtime/Engine/Classes/Animation/AnimInstance.h" #include "Runtime/Engine/Public/Animation/PoseSnapshot.h" #include "Runtime/Engine/Classes/Particles/ParticleSystem.h" #include "Runtime/Engine/Classes/Particles/ParticleEmitter.h" #include "Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h" #include "Runtime/Engine/Classes/Materials/MaterialInstance.h" #include "Runtime/Engine/Classes/Materials/MaterialInstanceBasePropertyOverrides.h" #include "Runtime/Engine/Classes/Engine/Font.h" #include "Runtime/SlateCore/Public/Fonts/CompositeFont.h" #include "Runtime/Engine/Classes/Engine/FontImportOptions.h" #include "Runtime/SlateCore/Public/Fonts/FontProviderInterface.h" #include "Runtime/Engine/Classes/Camera/CameraModifier.h" #include "Runtime/Engine/Classes/Camera/CameraActor.h" #include "Runtime/Engine/Classes/Camera/CameraComponent.h" #include "Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h" #include "Runtime/Engine/Classes/GameFramework/PlayerState.h" #include "Runtime/Engine/Classes/GameFramework/Info.h" #include "Runtime/Engine/Classes/Components/BillboardComponent.h" #include "Runtime/Engine/Classes/GameFramework/LocalMessage.h" #include "Runtime/Engine/Classes/GameFramework/EngineMessage.h" #include "Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h" #include "Runtime/Engine/Classes/Sound/SoundBase.h" #include "Runtime/Engine/Classes/Sound/SoundEffectSource.h" #include "Runtime/Engine/Classes/Sound/SoundEffectPreset.h" #include "Runtime/Engine/Classes/Sound/SoundSubmix.h" #include "Runtime/Engine/Classes/Sound/SoundEffectSubmix.h" #include "Runtime/Engine/Classes/Sound/SoundAttenuation.h" #include "Runtime/Engine/Classes/Engine/Attenuation.h" #include "Runtime/Engine/Public/IAudioExtensionPlugin.h" #include "Runtime/Engine/Classes/Sound/SoundConcurrency.h" #include "Runtime/Engine/Classes/Sound/SoundClass.h" #include "Runtime/Engine/Classes/Sound/SoundMix.h" #include "Runtime/Engine/Classes/GameFramework/HUD.h" #include "Runtime/Engine/Classes/GameFramework/DebugTextInfo.h" #include "Runtime/Engine/Classes/Engine/Canvas.h" #include "Runtime/Engine/Classes/Debug/ReporterGraph.h" #include "Runtime/Engine/Classes/Debug/ReporterBase.h" #include "Runtime/Engine/Classes/Engine/NetSerialization.h" #include "Runtime/Engine/Classes/Components/InputComponent.h" #include "Runtime/Engine/Classes/GameFramework/SpectatorPawn.h" #include "Runtime/Engine/Classes/GameFramework/DefaultPawn.h" #include "Runtime/Engine/Classes/Components/StaticMeshComponent.h" #include "Runtime/Engine/Classes/Engine/StaticMesh.h" #include "Runtime/Engine/Classes/Components/SphereComponent.h" #include "Runtime/Engine/Classes/Components/ShapeComponent.h" #include "Runtime/Engine/Classes/AI/Navigation/NavAreas/NavArea.h" #include "Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h" #include "Runtime/Engine/Classes/AI/Navigation/NavAreas/NavArea_Obstacle.h" #include "Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h" #include "Runtime/Engine/Classes/GameFramework/NavMovementComponent.h" #include "Runtime/Engine/Classes/GameFramework/MovementComponent.h" #include "Runtime/Engine/Classes/AI/Navigation/NavigationData.h" #include "Runtime/Engine/Classes/AI/Navigation/RecastNavMesh.h" #include "Runtime/Engine/Classes/GameFramework/FloatingPawnMovement.h" #include "Runtime/AIModule/Classes/AIController.h" #include "Runtime/GameplayTasks/Classes/GameplayTaskResource.h" #include "Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h" #include "Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h" #include "Runtime/AIModule/Classes/Perception/AISense.h" #include "Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h" #include "Runtime/AIModule/Classes/Perception/AISenseEvent.h" #include "Runtime/AIModule/Classes/Perception/AISenseConfig.h" #include "Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h" #include "Runtime/AIModule/Classes/AIResourceInterface.h" #include "Runtime/Engine/Classes/AI/Navigation/NavFilters/NavigationQueryFilter.h" #include "Runtime/GameplayTasks/Classes/GameplayTask.h" #include "Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h" #include "Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h" #include "Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h" #include "Runtime/AIModule/Classes/BrainComponent.h" #include "Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTNode.h" #include "Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTService.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h" #include "Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h" #include "Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h" #include "Runtime/AIModule/Classes/AITypes.h" #include "Runtime/GameplayTasks/Classes/GameplayTasksComponent.h" #include "Runtime/AIModule/Classes/Actions/PawnActionsComponent.h" #include "Runtime/AIModule/Classes/Actions/PawnAction.h" #include "Runtime/AIModule/Classes/Perception/AIPerceptionListenerInterface.h" #include "Runtime/AIModule/Classes/GenericTeamAgentInterface.h" #include "Runtime/Engine/Public/VisualLogger/VisualLoggerDebugSnapshotInterface.h" #include "Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h" #include "Runtime/Engine/Classes/Engine/LatentActionManager.h" #include "Runtime/Engine/Classes/Haptics/HapticFeedbackEffect_Base.h" #include "Runtime/Engine/Classes/Engine/NetConnection.h" #include "Runtime/Engine/Classes/Engine/Player.h" #include "Runtime/Engine/Classes/Engine/Channel.h" #include "Runtime/Engine/Classes/Engine/NetDriver.h" #include "Runtime/Engine/Classes/Engine/World.h" #include "Runtime/Engine/Classes/Engine/ChildConnection.h" #include "Runtime/Engine/Classes/GameFramework/PlayerInput.h" #include "Runtime/Engine/Classes/GameFramework/CheatManager.h" #include "Runtime/Engine/Classes/Engine/DebugCameraController.h" #include "Runtime/Engine/Classes/Components/DrawFrustumComponent.h" #include "Runtime/Engine/Classes/Matinee/InterpTrackInstDirector.h" #include "Runtime/Engine/Classes/GameFramework/DamageType.h" #include "Runtime/Engine/Classes/GameFramework/Character.h" #include "Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h" #include "Runtime/Engine/Classes/GameFramework/RootMotionSource.h" #include "Runtime/Engine/Classes/AI/Navigation/NavigationAvoidanceTypes.h" #include "Runtime/Engine/Public/AI/RVOAvoidanceInterface.h" #include "Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h" #include "Runtime/Engine/Classes/Components/CapsuleComponent.h" #include "Runtime/Engine/Classes/AI/Navigation/NavAgentInterface.h" #include "Runtime/Engine/Classes/AI/Navigation/NavRelevantInterface.h" #include "Runtime/Engine/Classes/Components/ChildActorComponent.h" #include "Runtime/Engine/Classes/Engine/CollisionProfile.h" #include "Runtime/Engine/Classes/Kismet/KismetMathLibrary.h" #include "Runtime/Engine/Classes/Kismet/KismetStringLibrary.h" #include "Runtime/Engine/Classes/Kismet/KismetArrayLibrary.h" #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable : 4883) #endif PRAGMA_DISABLE_DEPRECATION_WARNINGS UExample_C__pf389835624::UExample_C__pf389835624(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { if (HasAnyFlags(RF_ClassDefaultObject) && (UExample_C__pf389835624::StaticClass() == GetClass())) { UExample_C__pf389835624::__CustomDynamicClassInitialization(CastChecked<UDynamicClass>(GetClass())); } } void UExample_C__pf389835624::PostLoadSubobjects(FObjectInstancingGraph* OuterInstanceGraph) { Super::PostLoadSubobjects(OuterInstanceGraph); } void UExample_C__pf389835624::__CustomDynamicClassInitialization(UDynamicClass* InDynamicClass) { ensure(0 == InDynamicClass->ReferencedConvertedFields.Num()); ensure(0 == InDynamicClass->MiscConvertedSubobjects.Num()); ensure(0 == InDynamicClass->DynamicBindingObjects.Num()); ensure(0 == InDynamicClass->ComponentTemplates.Num()); ensure(0 == InDynamicClass->Timelines.Num()); ensure(nullptr == InDynamicClass->AnimClassImplementation); InDynamicClass->AssembleReferenceTokenStream(); FConvertedBlueprintsDependencies::FillUsedAssetsInDynamicClass(InDynamicClass, &__StaticDependencies_DirectlyUsedAssets); } void UExample_C__pf389835624::bpf__doxprint__pfT() { TArray<int32> bpfv__numbers__pf{}; int32 bpfv__b__pf{}; int32 bpfv__a__pf{}; int32 bpfv__Temp_int_Array_Index_Variable__pf{}; int32 bpfv__Temp_int_Loop_Counter_Variable__pf{}; int32 bpfv__CallFunc_Add_IntInt_ReturnValue__pf{}; int32 bpfv__CallFunc_Array_Get_Item__pf{}; FString bpfv__CallFunc_Conv_IntToString_ReturnValue__pf{}; int32 bpfv__CallFunc_Add_IntInt_ReturnValue2__pf{}; FString bpfv__CallFunc_Concat_StrStr_ReturnValue__pf{}; FString bpfv__CallFunc_Conv_IntToString_ReturnValue2__pf{}; FString bpfv__CallFunc_Concat_StrStr_ReturnValue2__pf{}; int32 bpfv__CallFunc_Array_Length_ReturnValue__pf{}; bool bpfv__CallFunc_Less_IntInt_ReturnValue__pf{}; FString bpfv__CallFunc_Conv_IntToString_ReturnValue3__pf{}; FString bpfv__CallFunc_Concat_StrStr_ReturnValue3__pf{}; int32 bpfv__CallFunc_Add_IntInt_ReturnValue3__pf{}; bool bpfv__CallFunc_GreaterEqual_IntInt_ReturnValue__pf{}; TArray< int32, TInlineAllocator<8> > __StateStack; int32 __CurrentState = 1; do { switch (__CurrentState) { case 1: { bpfv__b__pf = 420; } case 2: { bpfv__a__pf = 69; } case 3: { UKismetSystemLibrary::PrintString(this, FString(TEXT("Hello world")), true, true, FLinearColor(0.000000, 0.660000, 1.000000, 1.000000), 2.000000); } case 4: { bpfv__CallFunc_Add_IntInt_ReturnValue3__pf = UKismetMathLibrary::Add_IntInt(bpfv__a__pf, bpfv__b__pf); bpfv__CallFunc_GreaterEqual_IntInt_ReturnValue__pf = UKismetMathLibrary::GreaterEqual_IntInt(bpfv__CallFunc_Add_IntInt_ReturnValue3__pf, 420); if (!bpfv__CallFunc_GreaterEqual_IntInt_ReturnValue__pf) { __CurrentState = 13; break; } } case 5: { bpfv__CallFunc_Conv_IntToString_ReturnValue3__pf = UKismetStringLibrary::Conv_IntToString(bpfv__a__pf); bpfv__CallFunc_Concat_StrStr_ReturnValue3__pf = UKismetStringLibrary::Concat_StrStr(FString(TEXT("A:")), bpfv__CallFunc_Conv_IntToString_ReturnValue3__pf); UKismetSystemLibrary::PrintString(((UObject*)nullptr), bpfv__CallFunc_Concat_StrStr_ReturnValue3__pf, true, true, FLinearColor(0.000000, 0.660000, 1.000000, 1.000000), 2.000000); } case 6: { bpfv__Temp_int_Loop_Counter_Variable__pf = 0; } case 7: { bpfv__Temp_int_Array_Index_Variable__pf = 0; } case 8: { bpfv__CallFunc_Array_Length_ReturnValue__pf = FCustomThunkTemplates::Array_Length(bpfv__numbers__pf); bpfv__CallFunc_Less_IntInt_ReturnValue__pf = UKismetMathLibrary::Less_IntInt(bpfv__Temp_int_Loop_Counter_Variable__pf, bpfv__CallFunc_Array_Length_ReturnValue__pf); if (!bpfv__CallFunc_Less_IntInt_ReturnValue__pf) { __CurrentState = (__StateStack.Num() > 0) ? __StateStack.Pop(/*bAllowShrinking=*/ false) : -1; break; } } case 9: { bpfv__Temp_int_Array_Index_Variable__pf = bpfv__Temp_int_Loop_Counter_Variable__pf; } case 10: { __StateStack.Push(14); } case 11: { UKismetSystemLibrary::PrintString(((UObject*)nullptr), FString(TEXT("NUMBER + 10 =")), true, true, FLinearColor(0.000000, 0.660000, 1.000000, 1.000000), 2.000000); } case 12: { FCustomThunkTemplates::Array_Get(bpfv__numbers__pf, bpfv__Temp_int_Array_Index_Variable__pf, /*out*/ bpfv__CallFunc_Array_Get_Item__pf); bpfv__CallFunc_Add_IntInt_ReturnValue2__pf = UKismetMathLibrary::Add_IntInt(bpfv__CallFunc_Array_Get_Item__pf, 10); bpfv__CallFunc_Conv_IntToString_ReturnValue2__pf = UKismetStringLibrary::Conv_IntToString(bpfv__CallFunc_Add_IntInt_ReturnValue2__pf); UKismetSystemLibrary::PrintString(((UObject*)nullptr), bpfv__CallFunc_Conv_IntToString_ReturnValue2__pf, true, true, FLinearColor(0.000000, 0.660000, 1.000000, 1.000000), 2.000000); __CurrentState = (__StateStack.Num() > 0) ? __StateStack.Pop(/*bAllowShrinking=*/ false) : -1; break; } case 13: { bpfv__CallFunc_Conv_IntToString_ReturnValue__pf = UKismetStringLibrary::Conv_IntToString(bpfv__b__pf); bpfv__CallFunc_Concat_StrStr_ReturnValue__pf = UKismetStringLibrary::Concat_StrStr(FString(TEXT("False:")), bpfv__CallFunc_Conv_IntToString_ReturnValue__pf); bpfv__CallFunc_Concat_StrStr_ReturnValue2__pf = UKismetStringLibrary::Concat_StrStr(bpfv__CallFunc_Concat_StrStr_ReturnValue__pf, FString(TEXT("_blah"))); UKismetSystemLibrary::PrintString(((UObject*)nullptr), bpfv__CallFunc_Concat_StrStr_ReturnValue2__pf, true, true, FLinearColor(0.000000, 0.660000, 1.000000, 1.000000), 2.000000); __CurrentState = 6; break; } case 14: { bpfv__CallFunc_Add_IntInt_ReturnValue__pf = UKismetMathLibrary::Add_IntInt(bpfv__Temp_int_Loop_Counter_Variable__pf, 1); bpfv__Temp_int_Loop_Counter_Variable__pf = bpfv__CallFunc_Add_IntInt_ReturnValue__pf; __CurrentState = 8; break; } default: check(false); // Invalid state break; } } while (__CurrentState != -1); } void UExample_C__pf389835624::__StaticDependencies_DirectlyUsedAssets(TArray<FBlueprintDependencyData>& AssetsToLoad) { } void UExample_C__pf389835624::__StaticDependenciesAssets(TArray<FBlueprintDependencyData>& AssetsToLoad) { __StaticDependencies_DirectlyUsedAssets(AssetsToLoad); const FCompactBlueprintDependencyData LocCompactBlueprintDependencyData[] = { { 4, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false) }, // Class /Script/Engine.KismetSystemLibrary { 8, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false) }, // Class /Script/Engine.KismetMathLibrary { 5, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false) }, // Class /Script/Engine.KismetStringLibrary { 12, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false) }, // Class /Script/Engine.KismetArrayLibrary }; for (const FCompactBlueprintDependencyData CompactData : LocCompactBlueprintDependencyData) { AssetsToLoad.Add(FBlueprintDependencyData( F__NativeDependencies::Get(CompactData.ObjectRefIndex) , CompactData.ClassDependency , CompactData.CDODependency , CompactData.ObjectRefIndex )); } } struct FRegisterHelper__UExample_C__pf389835624 { FRegisterHelper__UExample_C__pf389835624() { FConvertedBlueprintsDependencies::Get().RegisterConvertedClass(TEXT("/Game/Rose/Blueprints/Example"), &UExample_C__pf389835624::__StaticDependenciesAssets); } static FRegisterHelper__UExample_C__pf389835624 Instance; }; FRegisterHelper__UExample_C__pf389835624 FRegisterHelper__UExample_C__pf389835624::Instance; PRAGMA_ENABLE_DEPRECATION_WARNINGS #ifdef _MSC_VER #pragma warning (pop) #endif
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