Untitled
Never
-- Instances: local DungeonRapist = Instance.new("ScreenGui") local Teleports = Instance.new("Frame") local title = Instance.new("TextLabel") local tab = Instance.new("TextLabel") local b1 = Instance.new("TextButton") local b2 = Instance.new("TextButton") local b3 = Instance.new("TextButton") local b4 = Instance.new("TextButton") local key = Instance.new("TextLabel") local b5 = Instance.new("TextButton") local guisettings = Instance.new("Frame") local title_2 = Instance.new("TextLabel") local tab_2 = Instance.new("TextLabel") local b1_2 = Instance.new("TextButton") local b2_2 = Instance.new("TextButton") local b3_2 = Instance.new("TextButton") local Title = Instance.new("TextLabel") local Subtitle = Instance.new("TextLabel") local openUI = Instance.new("Frame") local TextButton = Instance.new("TextButton") local Status = Instance.new("TextLabel") local wavedefence = Instance.new("Frame") local title_3 = Instance.new("TextLabel") local tab_3 = Instance.new("TextLabel") local b1_3 = Instance.new("TextButton") --Properties: DungeonRapist.Name = "DungeonRapist" DungeonRapist.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") DungeonRapist.ZIndexBehavior = Enum.ZIndexBehavior.Sibling DungeonRapist.ResetOnSpawn = false Teleports.Name = "Teleports" Teleports.Parent = DungeonRapist Teleports.Active = true Teleports.BackgroundColor3 = Color3.new(1, 1, 1) Teleports.BackgroundTransparency = 1 Teleports.BorderSizePixel = 0 Teleports.Draggable = true Teleports.Position = UDim2.new(0.0359999985, 0, -0.5, 0) Teleports.Selectable = true Teleports.Size = UDim2.new(0, 150, 0, 200) title.Name = "title" title.Parent = Teleports title.BackgroundColor3 = Color3.new(0.38, 1, 0) title.BorderSizePixel = 0 title.Position = UDim2.new(0, 0, 0.0299999993, 0) title.Size = UDim2.new(0, 150, 0, 34) title.Font = Enum.Font.SciFi title.Text = "Functions" title.TextColor3 = Color3.new(1, 1, 1) title.TextSize = 25 title.TextStrokeTransparency = 0 tab.Name = "tab" tab.Parent = Teleports tab.BackgroundColor3 = Color3.new(0, 0, 0) tab.BackgroundTransparency = 0.40000000596046 tab.BorderSizePixel = 0 tab.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0) tab.Size = UDim2.new(0, 140, 0, 200) tab.Font = Enum.Font.SourceSans tab.Text = "" tab.TextColor3 = Color3.new(0, 0, 0) tab.TextSize = 14 b1.Name = "b1" b1.Parent = Teleports b1.BackgroundColor3 = Color3.new(1, 1, 1) b1.BackgroundTransparency = 1 b1.Position = UDim2.new(0.0666666701, 0, 0.199999869, 0) b1.Size = UDim2.new(0, 135, 0, 40) b1.Font = Enum.Font.SourceSans b1.Text = "> clear room" b1.TextColor3 = Color3.new(0.38, 1, 0) b1.TextSize = 20 b1.TextStrokeTransparency = 0 b1.TextWrapped = true b1.TextXAlignment = Enum.TextXAlignment.Left b2.Name = "b2" b2.Parent = Teleports b2.BackgroundColor3 = Color3.new(1, 1, 1) b2.BackgroundTransparency = 1 b2.Position = UDim2.new(0.0666666701, 0, 0.60499984, 0) b2.Size = UDim2.new(0, 135, 0, 40) b2.Font = Enum.Font.SourceSans b2.Text = "> ".._G.WALKSPEED.." walkspeed" b2.TextColor3 = Color3.new(0.38, 1, 0) b2.TextSize = 20 b2.TextStrokeTransparency = 0 b2.TextWrapped = true b2.TextXAlignment = Enum.TextXAlignment.Left b3.Name = "b3" b3.Parent = Teleports b3.BackgroundColor3 = Color3.new(1, 1, 1) b3.BackgroundTransparency = 1 b3.Position = UDim2.new(0.0666666701, 0, 0.799999833, 0) b3.Size = UDim2.new(0, 135, 0, 40) b3.Font = Enum.Font.SourceSans b3.Text = "> remove barriers" b3.TextColor3 = Color3.new(0.38, 1, 0) b3.TextSize = 20 b3.TextStrokeTransparency = 0 b3.TextWrapped = true b3.TextXAlignment = Enum.TextXAlignment.Left b4.Name = "b4" b4.Parent = Teleports b4.BackgroundColor3 = Color3.new(1, 1, 1) b4.BackgroundTransparency = 1 b4.Position = UDim2.new(0.0666666701, 0, 0.999999821, 0) b4.Size = UDim2.new(0, 135, 0, 40) b4.Font = Enum.Font.SourceSans b4.Text = "> force start game" b4.TextColor3 = Color3.new(0.38, 1, 0) b4.TextSize = 20 b4.TextStrokeTransparency = 0 b4.TextWrapped = true b4.TextXAlignment = Enum.TextXAlignment.Left key.Name = "key" key.Parent = Teleports key.BackgroundColor3 = Color3.new(0, 0, 0) key.BackgroundTransparency = 1 key.BorderSizePixel = 0 key.Position = UDim2.new(0.699999988, 0, 0.200000003, 0) key.Size = UDim2.new(0, 40, 0, 40) key.Font = Enum.Font.SourceSans key.Text = "c" key.TextColor3 = Color3.new(0.38, 1, 0) key.TextSize = 20 key.TextStrokeTransparency = 0 b5.Name = "b5" b5.Parent = Teleports b5.BackgroundColor3 = Color3.new(1, 1, 1) b5.BackgroundTransparency = 1 b5.Position = UDim2.new(0.0666666701, 0, 0.404999822, 0) b5.Size = UDim2.new(0, 135, 0, 40) b5.Font = Enum.Font.SourceSans b5.Text = "> ".._G.HIPHEIGHT.." hipheight" b5.TextColor3 = Color3.new(0.38, 1, 0) b5.TextSize = 20 b5.TextStrokeTransparency = 0 b5.TextWrapped = true b5.TextXAlignment = Enum.TextXAlignment.Left guisettings.Name = "guisettings" guisettings.Parent = DungeonRapist guisettings.Active = true guisettings.BackgroundColor3 = Color3.new(1, 1, 1) guisettings.BackgroundTransparency = 1 guisettings.BorderSizePixel = 0 guisettings.Draggable = true guisettings.Position = UDim2.new(0.136000007, 0, -0.5, 0) guisettings.Selectable = true guisettings.Size = UDim2.new(0, 150, 0, 200) title_2.Name = "title" title_2.Parent = guisettings title_2.BackgroundColor3 = Color3.new(0.38, 1, 0) title_2.BorderSizePixel = 0 title_2.Position = UDim2.new(0, 0, 0.0299999993, 0) title_2.Size = UDim2.new(0, 150, 0, 34) title_2.Font = Enum.Font.SciFi title_2.Text = "GUI settings" title_2.TextColor3 = Color3.new(1, 1, 1) title_2.TextSize = 25 title_2.TextStrokeTransparency = 0 tab_2.Name = "tab" tab_2.Parent = guisettings tab_2.BackgroundColor3 = Color3.new(0, 0, 0) tab_2.BackgroundTransparency = 0.40000000596046 tab_2.BorderSizePixel = 0 tab_2.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0) tab_2.Size = UDim2.new(0, 140, 0, 120) tab_2.Font = Enum.Font.SourceSans tab_2.Text = "" tab_2.TextColor3 = Color3.new(0, 0, 0) tab_2.TextSize = 14 b1_2.Name = "b1" b1_2.Parent = guisettings b1_2.BackgroundColor3 = Color3.new(1, 1, 1) b1_2.BackgroundTransparency = 1 b1_2.Position = UDim2.new(0.0666666701, 0, 0.390000015, 0) b1_2.Size = UDim2.new(0, 135, 0, 40) b1_2.Font = Enum.Font.SourceSans b1_2.Text = "> minimize GUI" b1_2.TextColor3 = Color3.new(0.38, 1, 0) b1_2.TextSize = 20 b1_2.TextStrokeTransparency = 0 b1_2.TextWrapped = true b1_2.TextXAlignment = Enum.TextXAlignment.Left b2_2.Name = "b2" b2_2.Parent = guisettings b2_2.BackgroundColor3 = Color3.new(1, 1, 1) b2_2.BackgroundTransparency = 1 b2_2.Position = UDim2.new(0.0666666701, 0, 0.589999974, 0) b2_2.Size = UDim2.new(0, 135, 0, 40) b2_2.Font = Enum.Font.SourceSans b2_2.Text = "> destroy GUI" b2_2.TextColor3 = Color3.new(0.38, 1, 0) b2_2.TextSize = 20 b2_2.TextStrokeTransparency = 0 b2_2.TextWrapped = true b2_2.TextXAlignment = Enum.TextXAlignment.Left b3_2.Name = "b3" b3_2.Parent = guisettings b3_2.BackgroundColor3 = Color3.new(1, 1, 1) b3_2.BackgroundTransparency = 1 b3_2.Position = UDim2.new(0.0666666701, 0, 0.200000018, 0) b3_2.Size = UDim2.new(0, 135, 0, 40) b3_2.Font = Enum.Font.SourceSans b3_2.Text = "> hide local name" b3_2.TextColor3 = Color3.new(0.38, 1, 0) b3_2.TextSize = 20 b3_2.TextStrokeTransparency = 0 b3_2.TextWrapped = true b3_2.TextXAlignment = Enum.TextXAlignment.Left Title.Name = "Title" Title.Parent = DungeonRapist Title.BackgroundColor3 = Color3.new(1, 1, 1) Title.BackgroundTransparency = 1 Title.Position = UDim2.new(1.242091656, 0, -0.000641439576, 0) Title.Size = UDim2.new(0, 422, 0, 73) Title.Font = Enum.Font.Fantasy Title.Text = "Dungeon Memes xd" Title.TextColor3 = Color3.new(0.38, 1, 0) Title.TextScaled = true Title.TextSize = 14 Title.TextStrokeTransparency = 0.5 Title.TextWrapped = true Subtitle.Name = "Subtitle" Subtitle.Parent = DungeonRapist Subtitle.BackgroundColor3 = Color3.new(1, 1, 1) Subtitle.BackgroundTransparency = 1 Subtitle.Position = UDim2.new(-0.294383466, 0, 0.0798581243, 0) Subtitle.Size = UDim2.new(0, 422, 0, 23) Subtitle.Font = Enum.Font.Fantasy Subtitle.Text = "pasted by: ichi" Subtitle.TextColor3 = Color3.new(0.38, 1, 0) Subtitle.TextScaled = true Subtitle.TextSize = 14 Subtitle.TextStrokeTransparency = 0.5 Subtitle.TextWrapped = true Subtitle.TextXAlignment = Enum.TextXAlignment.Left openUI.Name = "openUI" openUI.Parent = DungeonRapist openUI.BackgroundColor3 = Color3.new(1, 1, 1) openUI.BorderSizePixel = 0 openUI.Position = UDim2.new(0.408280939, 0, 0.0599999987, 0) openUI.Size = UDim2.new(0, 100, 0, 22) openUI.Visible = false TextButton.Parent = openUI TextButton.BackgroundColor3 = Color3.new(0.38, 1, 0) TextButton.BorderSizePixel = 0 TextButton.Size = UDim2.new(0, 100, 0, 22) TextButton.Font = Enum.Font.SciFi TextButton.Text = "open GUI" TextButton.TextColor3 = Color3.new(1, 1, 1) TextButton.TextSize = 18 TextButton.TextStrokeTransparency = 0 TextButton.TextWrapped = true Status.Name = "Status" Status.Parent = DungeonRapist Status.BackgroundColor3 = Color3.new(1, 1, 1) Status.BackgroundTransparency = 1 Status.Position = UDim2.new(0.664777339, 0, -0.2, 0) Status.Size = UDim2.new(0, 422, 0, 23) Status.Font = Enum.Font.Fantasy Status.Text = "Dungeon: SenSenSen" Status.TextColor3 = Color3.new(0.38, 1, 0) Status.TextScaled = true Status.TextSize = 14 Status.TextStrokeTransparency = 0.5 Status.TextWrapped = true Status.TextXAlignment = Enum.TextXAlignment.Left wavedefence.Name = "wavedefence" wavedefence.Parent = DungeonRapist wavedefence.Active = true wavedefence.BackgroundColor3 = Color3.new(1, 1, 1) wavedefence.BackgroundTransparency = 1 wavedefence.BorderSizePixel = 0 wavedefence.Draggable = true wavedefence.Position = UDim2.new(0.236000001, 0, -0.5, 0) wavedefence.Selectable = true wavedefence.Size = UDim2.new(0, 150, 0, 200) title_3.Name = "title" title_3.Parent = wavedefence title_3.BackgroundColor3 = Color3.new(0.38, 1, 0) title_3.BorderSizePixel = 0 title_3.Position = UDim2.new(0, 0, 0.0299999993, 0) title_3.Size = UDim2.new(0, 150, 0, 34) title_3.Font = Enum.Font.SciFi title_3.Text = "Wave defence" title_3.TextColor3 = Color3.new(1, 1, 1) title_3.TextSize = 25 title_3.TextStrokeTransparency = 0 tab_3.Name = "tab" tab_3.Parent = wavedefence tab_3.BackgroundColor3 = Color3.new(0, 0, 0) tab_3.BackgroundTransparency = 0.40000000596046 tab_3.BorderSizePixel = 0 tab_3.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0) tab_3.Size = UDim2.new(0, 140, 0, 40) tab_3.Font = Enum.Font.SourceSans tab_3.Text = "" tab_3.TextColor3 = Color3.new(0, 0, 0) tab_3.TextSize = 14 b1_3.Name = "b1" b1_3.Parent = wavedefence b1_3.BackgroundColor3 = Color3.new(1, 1, 1) b1_3.BackgroundTransparency = 1 b1_3.Position = UDim2.new(0.0666666701, 0, 0.200000003, 0) b1_3.Size = UDim2.new(0, 135, 0, 40) b1_3.Font = Enum.Font.SourceSans b1_3.Text = "> loopkill enemies" b1_3.TextColor3 = Color3.new(0.38, 1, 0) b1_3.TextSize = 20 b1_3.TextStrokeTransparency = 0 b1_3.TextWrapped = true b1_3.TextXAlignment = Enum.TextXAlignment.Left -- Scripts: openUI.Visible = false key.Text = KEY Title:TweenPosition(UDim2.new(0.242091656, 0, -0.000641439576, 0),'Out', 'Sine', 1) wait(1) Subtitle:TweenPosition(UDim2.new(0.294383466, 0, 0.06, 0),'Out', 'Sine', 1) wait(0.5) Teleports:TweenPosition(UDim2.new(0.036, 0, 0.170000006, 0),'Out', 'Sine', 1) wait(0.2) guisettings:TweenPosition(UDim2.new(0.136, 0, 0.170000006, 0),'Out', 'Sine', 1) wait(0.2) wavedefence:TweenPosition(UDim2.new(0.236,0,0.17000006, 0),'Out', 'Sine', 1) wait(1) Status:TweenPosition(UDim2.new(0.664777339, 0, -0.00110778213, 0),'Out', 'Sine', 1) Teleports.Draggable = true Teleports.Selectable = true Teleports.Active = true guisettings.Draggable = true guisettings.Selectable = true guisettings.Active = true CHANGER = true if game.Players.LocalPlayer.Parent == Players then local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn") if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then -- PIRATE ISLAND Status.Text = "Dungeon: Pirate Island" end if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then -- KING'S CASTLE Status.Text = "Dungeon: King's Castle" end if dStatus.enemyName.Value == "Samurai Swordsman" or dStatus.enemyName.Value == "Shuriken Thrower" then -- SAMURAI PALACE Status.Text = "Dungeon: Samurai Palace" end if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then -- THE UNDERWORLD Status.Text = "Dungeon: The Underworld" else end else Status.Text = "Dungeon: BROKEN AS FUCK" end guisettings.b3.MouseButton1Click:Connect(function() local yeet = game.Players.LocalPlayer.PlayerGui.playerStatus.Frame.playerName local yeet2 = game.Players.LocalPlayer.Character.playerNameplate.Frame.name local yeet3 = game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.Username NAMECHANGER = false game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.AccountType.Text = "Made by ichi" while CHANGER == true and SIRMEME == false do yeet.Text = "ivx" yeet2.Text = "xvi" yeet3.Text = "ivx" wait(0.2) yeet.Text = "xvi" yeet2.Text = "ivx" yeet3.Text = "xvi" end while CHANGER == true and SIRMEME == true do wait(0.2) yeet.Text = "S " yeet2.Text = "S " yeet3.Text = "S " wait(0.2) yeet.Text = " i " yeet2.Text = " i " yeet3.Text = " i " wait(0.2) yeet.Text = " r " yeet2.Text = " r " yeet3.Text = " r " wait(0.2) yeet.Text = " M " yeet2.Text = " M " yeet3.Text = " M " wait(0.2) yeet.Text = " e " yeet2.Text = " e " yeet3.Text = " e " wait(0.2) yeet.Text = " m " yeet2.Text = " m " yeet3.Text = " m " wait(0.2) yeet.Text = " e" yeet2.Text = " e" yeet3.Text = " e" wait(0.2) yeet.Text = " " yeet2.Text = " " yeet3.Text = " " wait(0.5) yeet.Text = "SirMeme" yeet2.Text = "SirMeme" yeet3.Text = "SirMeme" wait(0.5) yeet.Text = " " yeet2.Text = " " yeet3.Text = " " wait(0.5) yeet.Text = "SirMeme" yeet2.Text = "SirMeme" yeet3.Text = "SirMeme" wait(0.5) yeet.Text = "S e" yeet2.Text = "S e" yeet3.Text = "S e" wait(0.2) yeet.Text = " i m " yeet2.Text = " i m " yeet3.Text = " i m " wait(0.2) yeet.Text = " r e " yeet2.Text = " r e " yeet3.Text = " r e " wait(0.2) yeet.Text = " M " yeet2.Text = " M " yeet3.Text = " M " wait(0.2) yeet.Text = " r e " yeet2.Text = " r e " yeet3.Text = " r e " wait(0.2) yeet.Text = " i m " yeet2.Text = " i m " yeet3.Text = " i m " wait(0.2) yeet.Text = "S e" yeet2.Text = "S e" yeet3.Text = "S e" wait(0.2) yeet.Text = "Si me" yeet2.Text = "Si me" yeet3.Text = "Si me" wait(0.2) yeet.Text = "Sir eme" yeet2.Text = "Sir eme" yeet3.Text = "Sir eme" wait(0.2) yeet.Text = "SirMeme" yeet2.Text = "SirMeme" yeet3.Text = "SirMeme" wait(0.5) yeet.Text = " irMem " yeet2.Text = " irMem " yeet3.Text = " irMem " wait(0.2) yeet.Text = " rMe " yeet2.Text = " rMe " yeet3.Text = " rMe " wait(0.2) yeet.Text = " M " yeet2.Text = " M " yeet3.Text = " M " wait(0.2) yeet.Text = "" yeet2.Text = "" yeet3.Text = "" end end) guisettings.b2.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.DungeonRapist:Destroy() namechanger = false end) closed = false guisettings.b1.MouseButton1Click:Connect(function() if closed == false then openUI.Visible = true Teleports.Visible = false guisettings.Visible = false wavedefence.Visible = false closed = true end end) openUI.TextButton.MouseButton1Click:Connect(function() if closed == true then openUI.Visible = false Teleports.Visible = true guisettings.Visible = true wavedefence.Visible = true closed = false end end) Teleports.b1.MouseButton1Click:Connect(function() local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn") if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then local name = "Dark Mage"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Demon Warrior"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then local name = "Pirate Savage"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Pirate Rifleman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end if dStatus.enemyName.Value == "Samurai Swordsman" or dStatus.enemyName.Value == "Shuriken Thrower" or dStatus.enemyName.Value == "Sanada Yukimura" then local name = "Samurai Swordsman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Shuriken Thrower"; local function Modify(part) part.UpperTorso:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end local nama = "Sanada Yukimura"; local function Modify(part) part.UpperTorso:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then local name = "King's Guard"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Elementalist"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Hitman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end end) Teleports.b2.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.WALKSPEED end) Teleports.b3.MouseButton1Click:Connect(function() local nama = "room1"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room2"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room3"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room4"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room5"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room6"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room7"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "room8"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "initialRoom"; local function Modify(part) part.barrier:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end) Teleports.b4.MouseButton1Click:Connect(function() game.ReplicatedStorage.remotes.changeStartValue:FireServer() end) _G.loopkill = true wavedefence.b1.MouseButton1Click:Connect(function() while _G.loopkill == true do wait(0.2) for index, value in next, workspace.enemies:GetDescendants() do if (value:FindFirstChildOfClass("Humanoid") and value ~= game.Players.LocalPlayer.Character) then value.Humanoid.Health = 0 end end end end) Teleports.b5.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.Humanoid.HipHeight = _G.HIPHEIGHT end) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end local m = game.Players.LocalPlayer:GetMouse() db = true m.KeyDown:connect(function(k) k = k:lower() if k == KEY then if db == true then local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn") if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then local name = "Dark Mage"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Demon Warrior"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then local name = "Pirate Savage"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Pirate Rifleman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end if dStatus.enemyName.Value == "Samurai Swordsman" or dStatus.enemyName.Value == "Shuriken Thrower" or dStatus.enemyName.Value == "Sanada Yukimura" then local name = "Samurai Swordsman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Shuriken Thrower"; local function Modify(part) part.UpperTorso:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end local nama = "Sanada Yukimura"; local function Modify(part) part.UpperTorso:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then local name = "King's Guard"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == name) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Elementalist"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); local nama = "Hitman"; local function Modify(part) part.Head:Destroy() end local function recursive(obj) for _, child in pairs(obj:GetChildren()) do if (child.Name == nama) then Modify(child); end recursive(child); end end recursive(workspace); end end end end) counter = 0 loopfunc = true _G.looped = true if loopfunc == true then while _G.looped == true do wait(0.1) Teleports.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1) guisettings.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1) Title.TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Subtitle.TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports:FindFirstChild('b4').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports:FindFirstChild('b5').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) guisettings:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) guisettings:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) guisettings:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) openUI.TextButton.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1) Teleports.key.TextColor3 = Color3.fromHSV(zigzag(counter),1,1) Status.TextColor3 = Color3.fromHSV(zigzag(counter),1,1) wavedefence:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1) wavedefence.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1) counter = counter + 0.01 end end
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