Add items to list
Never
-- Thursday 13 June 2019 -- create item link list if it dosent already exist if not AAAGlobalItemLinkList then AAAGlobalItemLinkList = {} end -- temp tables local tempItemList, listItems = {}, {} -- list of item rarity types local ListOfItemRarity = { rarityGrey = true, rarityWhite = true, rarityGreen = true, rarityBlue = true, rarityPurple = true, rarityHeirloom = true, rarityLegendary = true, rarityArtifact = true } -- button and frame dimensions local NumberOfButtons, HeightOfButtons = 11, 16 local MainFrameHeight, MainFrameWidth = 500, 350 local ScrollFrameHeight, ScrollFrameWidth = 200, 200 local UpdateButtonHeight, UpdateButtonWidth = 30, 200 local ButtonGap = 40 local RarityButtonFalse = '|cffff0000' -- #ff0000 ----------------------------------------------------------------------------------------- -- test item rarity function local function testItemRarity(incomingItemID) print(incomingItemID) --[[ local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, iconFileDataID, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID, isCraftingReagent = GetItemInfo(incomingItemID) if (ListOfItemRarity.rarityGrey and itemRarity == 0) or (ListOfItemRarity.rarityWhite and itemRarity == 1) or (ListOfItemRarity.rarityGreen and itemRarity == 2) or (ListOfItemRarity.rarityBlue and itemRarity == 3) or (ListOfItemRarity.rarityPurple and itemRarity == 4) or (ListOfItemRarity.rarityHeirloom and itemRarity == 5) or (ListOfItemRarity.rarityLegendary and itemRarity == 6) or (ListOfItemRarity.rarityArtifact and itemRarity == 7) then return true end --]] end -- update scroll frames function local function updateScrollFrame() wipe(listItems) for index = 1, #AAAGlobalItemLinkList do --if testItemRarity(AAAGlobalItemLinkList[index]) then table.insert(listItems, AAAGlobalItemLinkList[index]['itemLink']) --end end FauxScrollFrame_Update(testingScrollFrame, #listItems, NumberOfButtons, HeightOfButtons) for index = 1, NumberOfButtons do local offset = index + FauxScrollFrame_GetOffset(testingScrollFrame) local button = testingScrollFrame.buttons[index] if index > #listItems then button:SetText('') button.index = nil else button.index = offset --local itemName, itemLink = GetItemInfo(listItems[offset]) button:SetText(listItems[offset]) end end end --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ -- clear list local function clearList() wipe(AAAGlobalItemLinkList) end -- check if item is already listed local function isItemOnList(incomingItemID) for k, v in pairs(AAAGlobalItemLinkList) do if v.itemID == incomingItemID then print(v.itemID, ':matched:', incomingItemID) return true end print('no match', incomingItemID) return false end end -- add item link to list function local function addItemLinkToList() local cursorItemType, cursorItemID, cursorItemLink = GetCursorInfo() print(cursorItemID) if not isItemOnList(cursorItemID) then local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, iconFileDataID, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID, isCraftingReagent = GetItemInfo(cursorItemID) tempItemList = { itemID = cursorItemID, itemName = itemName, itemLink = itemLink, itemRarity = itemRarity, itemLevel = itemLevel, itemMinLevel = itemMinLevel, itemType = itemType, itemSubType = itemSubType, itemStackCount = itemStackCount, itemEquipLoc = itemEquipLoc, iconFileDataID = iconFileDataID, itemSellPrice = itemSellPrice, itemClassID = itemClassID, itemSubClassID = itemSubClassID, bindType = bindType, expacID = expacID, itemSetID = itemSetID, isCraftingReagent = isCraftingReagent } table.insert(AAAGlobalItemLinkList, 1, tempItemList) print(cursorItemLink, 'added to list') else print(cursorItemLink, 'already listed') end updateScrollFrame() ClearCursor() end --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ --************************************************************************************ -- show frame slash command SLASH_AAA1 = '/aaa' -- Show frame function SlashCmdList.AAA(msg, editbox) testingMainFrame:Show() updateScrollFrame() end ----------------------------------------------------------------------------------------- -- main frame local testingMainFrame = CreateFrame('Frame', 'testingMainFrame', UIParent, 'ButtonFrameTemplate') testingMainFrame:SetSize(MainFrameHeight, MainFrameWidth) testingMainFrame:ClearAllPoints() testingMainFrame:SetPoint('LEFT', 300, 50) testingMainFrame:EnableMouse(true) testingMainFrame:SetMovable(true) testingMainFrame:RegisterForDrag('LeftButton') testingMainFrame:SetScript('OnDragStart', testingMainFrame.StartMoving) testingMainFrame:SetScript('OnDragStop', testingMainFrame.StopMovingOrSizing) testingMainFrame:SetToplevel(true) testingMainFrame:SetScript( 'Onevent', function(self, event, ...) if event == 'PLAYER_LOGIN' then updateScrollFrame() elseif event == 'GET_ITEM_INFO_RECEIVED' then updateScrollFrame() end updateScrollFrame() end ) testingMainFrame:RegisterEvent('PLAYER_LOGIN') testingMainFrame:RegisterEvent('GET_ITEM_INFO_RECEIVED') -- testingMainFrame:Hide() ----------------------------------------------------------------------------------------- -- scroll frame parent local scrollFrameParent = CreateFrame('Frame', 'scrollFrameParent', testingMainFrame, 'TooltipBorderedFrameTemplate') scrollFrameParent:SetSize(ScrollFrameHeight, ScrollFrameWidth) scrollFrameParent:SetPoint('TOPLEFT', testingMainFrame, 30, -70) -- scroll frame local testingScrollFrame = CreateFrame('ScrollFrame', 'testingScrollFrame', scrollFrameParent, 'FauxScrollFrameTemplate') testingScrollFrame:SetPoint('TOPLEFT', 0, -8) testingScrollFrame:SetPoint('BOTTOMRIGHT', -30, 8) testingScrollFrame:SetScript( 'OnVerticalScroll', function(self, offset) FauxScrollFrame_OnVerticalScroll(self, offset, 16, updateScrollFrame) end ) -- scroll buttons testingScrollFrame.buttons = {} for index = 1, NumberOfButtons do testingScrollFrame.buttons[index] = CreateFrame('Button', nil, scrollFrameParent) button = testingScrollFrame.buttons[index] button:SetSize(ScrollFrameWidth, HeightOfButtons) button:SetNormalFontObject('GameFontHighlightLeft') button:SetPoint('TOPLEFT', 8, -(index - 1) * HeightOfButtons - 8) button.currentIndex = index button:SetScript( 'OnClick', function(self) local offset = self.currentIndex + FauxScrollFrame_GetOffset(testingScrollFrame) -- local itemName, itemLink, itemID = GetItemInfo(listItems[offset]) print('Item list:', listItems[offset]) -- isItemOnList(listItems[offset]) end ) end ----------------------------------------------------------------------------------------- -- item drop box local dropBoxFrame = CreateFrame('Button', 'dropBoxFrame', testingMainFrame, 'TooltipBorderedFrameTemplate') dropBoxFrame:SetSize(ScrollFrameHeight / 2, ScrollFrameWidth / 2) dropBoxFrame:SetPoint('TOPRIGHT', testingMainFrame, -30, -70) dropBoxFrame:SetScript( 'OnReceiveDrag', function() addItemLinkToList() end ) dropBoxFrame:SetScript( 'OnClick', function() if GetCursorInfo() then addItemLinkToList() end end ) ----------------------------------------------------------------------------------------- -- update button local updateListButton = CreateFrame('Button', 'updateListButton', testingMainFrame, 'UIMenuButtonStretchTemplate') updateListButton:SetSize(UpdateButtonWidth, UpdateButtonHeight) updateListButton:SetPoint('BOTTOMRIGHT', testingMainFrame, -30, 40) updateListButton:SetFormattedText('Update list') updateListButton:SetScript( 'OnClick', function(self) updateScrollFrame() end ) -- clear list button local clearListButton = CreateFrame('Button', 'clearListButton', testingMainFrame, 'UIMenuButtonStretchTemplate') clearListButton:SetSize(UpdateButtonWidth, UpdateButtonHeight) clearListButton:SetPoint('BOTTOMLEFT', testingMainFrame, 30, 40) clearListButton:SetFormattedText('Clear list') clearListButton:SetScript( 'OnClick', function(self) clearList() updateScrollFrame() end ) -- grey filter toggle button local toggleGreyButton = CreateFrame('Button', 'toggleGreyButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toggleGreyButton:SetBackdrop( { bgFile = nil, insets = nil, tileSize = nil, tile = true, edgeFile = 'Interface\\Tooltips\\UI-Tooltip-Border', edgeSize = 20 } ) toggleGreyButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toggleGreyButton:SetPoint('TOPRIGHT', dropBoxFrame, 'TOPLEFT', -20, 0) toggleGreyButton:SetFormattedText(RarityButtonFalse .. 'Grey') toggleGreyButton:SetBackdropBorderColor(0, 1, 0, 1) toggleGreyButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityGrey then toggleGreyButton:SetBackdropBorderColor(1, 0, 0, 1) ListOfItemRarity.rarityGrey = false else toggleGreyButton:SetBackdropBorderColor(0, 1, 0, 1) ListOfItemRarity.rarityGrey = true end updateScrollFrame() end ) -- white filter toggle button local toggleWhiteButton = CreateFrame('Button', 'toggleWhiteButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toggleWhiteButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toggleWhiteButton:SetPoint('TOP', toggleGreyButton, 0, -ButtonGap) toggleWhiteButton:SetFormattedText('White') toggleWhiteButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityWhite then ListOfItemRarity.rarityWhite = false toggleWhiteButton:SetFormattedText(RarityButtonFalse .. 'White') else ListOfItemRarity.rarityWhite = true toggleWhiteButton:SetFormattedText('White') end updateScrollFrame() end ) -- green filter toggle button local toggleGreenButton = CreateFrame('Button', 'toggleGreenButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toggleGreenButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toggleGreenButton:SetPoint('TOP', toggleWhiteButton, 0, -ButtonGap) toggleGreenButton:SetFormattedText('Green') toggleGreenButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityGreen then ListOfItemRarity.rarityGreen = false toggleGreenButton:SetFormattedText(RarityButtonFalse .. 'Green') else ListOfItemRarity.rarityGreen = true toggleGreenButton:SetFormattedText('Green') end updateScrollFrame() end ) -- blue filter toggle button local toogleBlueButton = CreateFrame('Button', 'toogleBlueButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toogleBlueButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toogleBlueButton:SetPoint('TOP', toggleGreenButton, 0, -ButtonGap) toogleBlueButton:SetFormattedText('Blue') toogleBlueButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityBlue then ListOfItemRarity.rarityBlue = false toogleBlueButton:SetFormattedText(RarityButtonFalse .. 'Blue') else ListOfItemRarity.rarityBlue = true toogleBlueButton:SetFormattedText('Blue') end updateScrollFrame() end ) -- purple filter toggle button local tooglePurpleButton = CreateFrame('Button', 'tooglePurpleButton', testingMainFrame, 'UIMenuButtonStretchTemplate') tooglePurpleButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) tooglePurpleButton:SetPoint('TOP', toogleBlueButton, 0, -ButtonGap) tooglePurpleButton:SetFormattedText('Purple') tooglePurpleButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityPurple then ListOfItemRarity.rarityPurple = false tooglePurpleButton:SetFormattedText(RarityButtonFalse .. 'Purple') else ListOfItemRarity.rarityPurple = true tooglePurpleButton:SetFormattedText('Purple') end updateScrollFrame() end ) -- orange filter toggle button local toggleOrangeButton = CreateFrame('Button', 'toggleOrangeButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toggleOrangeButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toggleOrangeButton:SetPoint('TOPLEFT', toogleBlueButton, 'TOPRIGHT', 20, 0) toggleOrangeButton:SetFormattedText('Orange') toggleOrangeButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityLegendary then ListOfItemRarity.rarityLegendary = false toggleOrangeButton:SetFormattedText(RarityButtonFalse .. 'Orange') else ListOfItemRarity.rarityLegendary = true toggleOrangeButton:SetFormattedText('Orange') end updateScrollFrame() end ) -- light blue filter toggle button local toogleLightBlueButton = CreateFrame('Button', 'toogleLightBlueButton', testingMainFrame, 'UIMenuButtonStretchTemplate') toogleLightBlueButton:SetSize(UpdateButtonWidth / 2, UpdateButtonHeight) toogleLightBlueButton:SetPoint('TOP', toggleOrangeButton, 0, -ButtonGap) toogleLightBlueButton:SetFormattedText('Light Blue') toogleLightBlueButton:SetScript( 'OnClick', function(self) if ListOfItemRarity.rarityHeirloom then ListOfItemRarity.rarityHeirloom = false toogleLightBlueButton:SetFormattedText(RarityButtonFalse .. 'Light Blue') else ListOfItemRarity.rarityHeirloom = true toogleLightBlueButton:SetFormattedText('Light Blue') end updateScrollFrame() end )
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