MatchMaker
Never
//using System.Collections; //using System.Collections.Generic; //using UnityEngine; //using Mirror; //using System; //using System.Security.Cryptography; //using System.Text; //[Serializable] //public class Match { // public string matchID; // public SyncListGameObject players = new SyncListGameObject(); // //public SyncList<GameObject> players = new SyncList<GameObject>(); // public Match(string matchID, GameObject player) // { // this.matchID = matchID; // players.Add(player); // } // public Match(){} //} //[Serializable] //public class SyncListGameObject: SyncList<GameObject> { // public SyncListGameObject(){} //} //[Serializable] //public class SyncListMatch: SyncList<Match> { // public SyncListMatch() { } //} //[Serializable] //public class MatchString { // public string value; // public MatchString() { } // public MatchString(string value) { this.value = value; } //} //public class MatchMaker : NetworkBehaviour //{ // public static MatchMaker instance; // public SyncListMatch matches = new SyncListMatch(); // public SyncList<MatchString> matchIDs = new SyncList<MatchString>(); // [SerializeField] GameObject turnManagerPrefab; // public MatchMaker() // { // } // private void Start() // { // instance = this; // } // public bool HostGame(string _matchID, GameObject _player, out int playerIndex) // { // MatchString matchStringID = new MatchString(_matchID); // playerIndex = -1; // if (!matchIDs.Contains(matchStringID)) // { // matchIDs.Add(matchStringID); // matches.Add(new Match(_matchID, _player)); // Debug.Log("Match generated"); // playerIndex = 1; // return true; // } // else // { // Debug.Log($"Match ID already exists!"); // return false; // } // } // public bool JoinGame(string _matchID, GameObject _player, out int playerIndex) // { // MatchString matchStringID = new MatchString(_matchID); // //Debug.Log($"MatchIDCount: {matchIDs.Count}"); // playerIndex = -1; // bool joinFlag = false; // if (matchIDs.Contains(matchStringID)) // { // joinFlag = true; // for (int i=0;i<matches.Count;i++) // { // if (matches[i].matchID == _matchID) // { // if (matches[i].players.Count < 2) matches[i].players.Add(_player); // else { joinFlag = false; break; } // playerIndex = matches[i].players.Count; // //Debug.Log($"PlayerIndex: {playerIndex}"); // break; // } // } // Debug.Log("Match joined"); // return joinFlag; // } // else // { // Debug.Log($"Match ID does not exist!"); // return joinFlag; // } // } // public void BeginGame(string _matchID) // { // GameObject newTurnManager = Instantiate(turnManagerPrefab); // NetworkServer.Spawn(newTurnManager); // newTurnManager.GetComponent<NetworkMatch>().matchId = _matchID.ToGuid(); // TurnManager turnManager = newTurnManager.GetComponent<TurnManager>(); // for (int i=0;i<matches.Count;i++) // { // if(matches[i].matchID == _matchID) // { // foreach (var player in matches[i].players) // { // LobbyPlayer _player = player.GetComponent<LobbyPlayer>(); // turnManager.AddPlayer(_player); // _player.StartGame(); // } // break; // } // } // } // public static string GetRandomMatchID() // { // string _id = string.Empty; // for(int i = 0; i < 5; i++) // { // int random = UnityEngine.Random.Range(0,36); // if (random < 26) // { // _id += (char)(random + 65); // } // else // { // _id += (random - 26).ToString(); // } // } // //Debug.Log($"Random Match ID: {_id}"); // return _id; // } //} //public static class MatchExtensions //{ // public static Guid ToGuid(this string id){ // MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider(); // byte[] inputBytes = Encoding.Default.GetBytes(id); // byte[] hashBytes = provider.ComputeHash(inputBytes); // return new Guid(hashBytes); // } //}
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