new code
Never
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class Bird : MonoBehaviour { Vector2 _startPosition; [SerializeField] float force; [SerializeField] float maxdragDistance = 2; Rigidbody2D Rb2D; [SerializeField] Sprite angrySprite; [SerializeField] Sprite normalSprite; [SerializeField] Sprite closedEyeSprite; [SerializeField] ParticleSystem PS; [SerializeField] CinemachineVirtualCamera CM; [SerializeField] ParticleController PC; bool reset = false; bool hasPlayed = false; bool mouseDown = false; // Start is called before the first frame update void Start() { _startPosition = Rb2D.position; Rb2D.isKinematic = true; } private void Awake() { Rb2D = GetComponent<Rigidbody2D>(); PS = GetComponent<ParticleSystem>(); //CM = GetComponent<CinemachineVirtualCamera>(); //PC = GetComponent<ParticleController>(); } private void OnMouseUp() { mouseDown = true; //CM.m_Lens.OrthographicSize = 2f; var currentPosition = Rb2D.position; float distance = Vector2.Distance(currentPosition, _startPosition); Vector2 direction = _startPosition - currentPosition; direction.Normalize(); Rb2D.isKinematic = false; Rb2D.AddForce(direction * force * distance); GetComponent<SpriteRenderer>().sprite = angrySprite; if (hasPlayed == false) { InvokeRepeating("_PlayFeather", 0.2f, 0.3f); PS.Play(); hasPlayed = true; } } void _PlayFeather() { PC.PlayFeather(); } private void OnMouseDrag() { if(mouseDown == false) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 desiredPosition = mousePosition; float distance = Vector2.Distance(desiredPosition, _startPosition); if (distance > maxdragDistance) { Vector2 direction = desiredPosition - _startPosition; direction.Normalize(); desiredPosition = _startPosition + (direction * maxdragDistance); } Rb2D.position = desiredPosition; } } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.A)) { _PlayFeather(); } } private void OnCollisionEnter2D(Collision2D collision) { CancelInvoke("startParicleSystem"); if (reset == false) { mouseDown = false; StartCoroutine(ResetAfterDelay()); } CancelInvoke("_PlayFeather"); } IEnumerator ResetAfterDelay() { hasPlayed = false; reset = true; if (GetComponent<SpriteRenderer>().sprite != closedEyeSprite) { GetComponent<SpriteRenderer>().sprite = normalSprite; } yield return new WaitForSeconds(1); GetComponent<SpriteRenderer>().sprite = closedEyeSprite; yield return new WaitForSeconds(1.5f); var deadbird = GameObject.Find("dead bird"); Vector3 deadPosition = transform.position; Quaternion deadRotation = transform.rotation; Rb2D.isKinematic = true; Rb2D.position = _startPosition; Rb2D.velocity = new Vector2(0, 0); Rb2D.angularVelocity = 0f; transform.eulerAngles = new Vector3(0, 0, 0); Instantiate(deadbird, deadPosition, deadRotation); yield return new WaitForSeconds(0.5f); GetComponent<SpriteRenderer>().sprite = normalSprite; reset = false; } }
Raw Text
-
thyujkl
1 min ago
-
Sultry Smoking Blonde MILF In Fishnets Bra and Panties - Nikki Ashton
8 min ago
-
Untitled
9 min ago
-
Untitled
15 min ago
-
Untitled
18 min ago
-
dfghj
21 min ago
-
dfgh
26 min ago
-
Untitled
35 min ago
-
Happy birthday! I'll let you fuck me, but don't cum inside! - AdaKham
38 min ago
-
Untitled
38 min ago